Again, understanding how to run eludes me. It all looks really, painfully mechanical. And bouncy. Leapy, even. Like a deer or some kind of deer...thing. Antelope, there's a thing that leaps! Famous for leaping, in fact.
I'm now thinking a little bit of ways to avoid animating a full run cycle. Oh, I knew I was going to hate myself for picking the action scene.
In the meantime, here's another one of those Things I do instead of working. To be fair, this might be part of the end of my animation, so there's that.
Egon's looking to get a kick to the... ouchie parts. >_>
And also, because I'm desperate for some help, please, somebody, anybody, laugh at my hideous attempts at a run cycle and tell me what I'm doing wrong. It's so bad.